In previous tutorials I have started with the Cube primitive (a performed Blender shape). In this
tutorial I will use the Circle and the Cylinder, two more of the 10 performed shapes (or primitives)
that are provided as starting points in Blender.
My intent is to introduce a new Blender tool, the Extrusion Tool, which allows one to extrude
(Ooze) a shape, and a new Trainz ability, the ability to add features in the config.txt file that
influence the capability of the asset. In particular, we will construct a wagon wheel then in the
config.txt file program it so that it can be leaned (Over) against a building or be laid flat on the
ground. I will also introduce a number of other Blender tools and features as we go along.